This is only strengthened by each pack starting with two picks.Īll of the above allows the designers to make choices with Double Masters Limited environments that would be off limits to most other sets. There's a greater ability to rely on seeing them and more opportunity to build around them. Having a doubled as-fan allows rares to function closer to how uncommons function in a normal draft. Rares/mythic rares have a larger impact in Limited.The higher power level and higher complexity allow the designers more ability to weave advanced themes through the set that can interact with one another. It also allows a lot more nuance and synergy to be built in. Adding that the set has more rares and mythic rares than normal showing up at twice the rate per pack, and you end up with a Limited environment that's a bit more juiced than average.Įnfranchised players can handle more going on in the Limited environment, so that allows the designers to ratchet up both how many themes there are in the set and how much variety exists (such as how many different named mechanics are used) within those themes. This allows it to do many things that normal sets can't, which I will touch upon in the points below.īeing a reprint set (meaning the cards, especially at higher rarities, are skewed toward things players want for Constructed purposes), the cards tend to be from the powerful end of the spectrum. Double Masters doesn't have this issue as the key audience for it are people who are well versed in the game. In most sets, we spend a lot of time making sure less enfranchised players will find the set's themes and draft structure approachable. They cater to highly enfranchised players.The key to finding the theme was having a good understanding of what Double Masters sets are about (from the context of Limited from a Constructed standpoint, we want them to deliver a lot of cards players will get excited to open). What would make a cool theme for Double Masters 2022? Original Double Masters had an artifact theme. The big question for Bryan Hawley and his Vision Design team (Erik Lauer, Yoni Skolnik, and himself) and his Set Design team (Michelle Roberson, Rob Shuster, Reggie Valk, and himself) was to find a new theme to build around, what we call a "topline" in design. Original Double Masters was popular, so the new set follows the same basic formula while creating something new thematically. (For more on the design of the original Double Masters, you can read my article Double Deal.)ĭouble Masters 2022 isn't trying to reinvent the wheel. How drafting works hasn't changed for Double Masters 2022. This means you draft two cards together three times during the draft. Every following pick out of the booster is just one card. This allows you to take both rares, two cards that combo, two cards that are high in synergy, or just two cards you like. When you draft the product, you get to take two cards for the first pick of each booster. (Note that this is just for the Draft Boosters the Collector Boosters only have fifteen cards, although they will have four rares/mythic rares.) All of that is true for Double Masters 2022, except it comes with the sixteenth card always being Cryptic Spires. Original Double Masters came in a fifteen-card booster and every booster had two rares/mythic rares and two premium (i.e., traditional foil) cards. That card is called Cryptic Spires, and it's a brand-new card meant to help with mana fixing. Double Masters 2022 also has 332 cards, but there's a slight tweak (91 commons, 80 uncommons, 120 rares, 40 mythic rares, and 1 card that shows up in every booster), it has one less rare and one new card that's a rarity below common. The first Double Masters had 332 cards (91 commons, 80 uncommons, 121 rares, and 40 mythic rares). This week, I'm going to tell you the story of the set's design and show off two preview cards.īefore I start with the story of this set, I want to remind you of how the original Double Masters worked, as this year's Double Masters follows in the footsteps of that product with a few small tweaks.
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